package game.manager.scene
{
	import flash.utils.Dictionary;

	public class StuffProperty
	{
		private var _name:String;
		private var _property:Dictionary;
		
		public function StuffProperty()
		{
			_property = new Dictionary(true);
		}
		
		public function set name(value:String):void
		{
			_name = value;	
		}
		
		public function get name():String
		{
			return _name;
		}
		
		public function setProperty(propertyName:String, propertyValue:*):void
		{
			_property[propertyName] = propertyValue;
		}
		
		public function getProperty():*
		{
			return 
		}
	}
}